#include "BlocoDinamite.h"

using namespace std;

BlocoDinamite::BlocoDinamite()
{
	setTipo(13);
}
BlocoDinamite::~BlocoDinamite(){}

//virtual
void BlocoDinamite::dec_dureza(Mineiro min) {}
bool BlocoDinamite::verificaGravidade()
{ 
	return FALSE; 
}
void BlocoDinamite::mudaGravidade(int i){}
int BlocoDinamite::getIteracao() const
{
	return 0;
}
char BlocoDinamite::getFigura(int x) const
{
	char figura[] =
	{ (char)32, (char)32, (char)32, (char)32, (char)32,
	(char)32, (char)32, (char)179, (char)32, (char)32,
	(char)218, (char)196, (char)197, (char)196, (char)191,
	(char)219, (char)32, (char)219, (char)32, (char)219,
	(char)219, (char)32, (char)219, (char)32, (char)219 };
	return figura[x];
}
int	BlocoDinamite::getDureza() const
{
	return 0;
}